5 Loot & Reward Generators Compared
A loot and reward generator answers the question every game master eventually faces: the party just won, so what do they actually find? These tools range from quick single-item rollers good for an emptied pocket or a slain goblin, up to full treasure-hoard engines that itemize coins, gems, art objects, and magic items at once. Some are tied to a specific rules system and roll on that game's published tables; others are system-agnostic and let you build a pile to whatever value you choose. The tools below differ mostly along three lines: how much they generate at once, whether the output is mechanical (values, items you can look up) or pure flavor, and whether they follow a particular game's rules.
The Thieves Guild
One Pickpocketed Item at a Time
D&D 5eThis generator rolls a single result on a nested d10 table, meant to represent whatever a rogue lifts from a target's pocket. At the low end you get worthless lint and stray keys; higher rolls turn up coins, rings, potions, and the occasional gem or piece of jewelry with a rolled gold value. The higher table entries chain into sub-rolls, so a "big score" sends you rolling again for something more substantial.
What sets it apart from a plain item roller is the supporting rules text on the same page. It lays out an optional Dexterity (Sleight of Hand) check against passive Perception, modifiers for situations like a sleeping or distracted target, a value multiplier based on the victim's social rank, and a second optional roll to decide whether a failed attempt is even noticed. The generator itself produces one item per roll and refreshes the page for a new result, so it is built for single grabs rather than filling a chest.
Kassoon
Flavor Trinkets With No Numbers
D&D 5eKassoon's Magical Junk Generator produces short, one-line descriptions of minor magical curiosities, presenting two options each time so you can pick the one you like. Results lean whimsical and slightly useless: a finger bone that makes noise near fire, a silver chicken totem that glows when wet, a top that throws harmless sparks.
Unlike the other tools here, it attaches no gold value, rarity, or mechanical effect to worry about. There are no inputs or settings; you refresh the page for a new pair. That makes it a flavor tool rather than a treasure tool, useful for adding texture to a looted body or a junk drawer of a wizard's desk rather than for awarding a balanced reward.
PSJMaps
End-of-Quest Rewards for Four Against Darkness
This generator is specific to Four Against Darkness, the solo and cooperative dungeon-crawl game, and it draws from that book's epic rewards table. Where most of these tools hand out loose treasure, this one rolls the kind of named reward a party earns for finishing a quest. Each result comes with a title and a short prose description of what it does, along with a resale value if the party would rather sell it.
The single dropdown currently offers one ruleset (the standard epic rewards table from page 40), and pressing the button rerolls a fresh reward. Some of the randomized details, like the target a slaying item works against or its gold value, vary between rolls. It is part of a wider set of free Four Against Darkness tools on the same site, so it slots in alongside that game's treasure, magic item, and trap generators rather than serving generic fantasy systems.
Roll for Fantasy
Value-Budgeted Loot for Any System
*Roll for Fantasy's tool works backwards from a number: you enter a total gold value, set percentages for coins and for low, mid, and high tiers, tick the item categories you want, and it assembles a randomized pile that adds up to roughly that value. Categories include armor, clothing, gems, jewelry, guns, herbs, instruments, runes, weapons, and general items, and leaving them all unticked falls back to general items.
The tiers represent condition rather than item type, so the same base item can appear as "Cheap," "Poor," "Average," "Excellent," or "Ornate" with the value adjusted to match. Output is a list of quantities, condition-adjective item names, and per-line gold values, grouped by tier. Because it is built around an abstract value rather than any one game's tables, it is fully system-agnostic.
It also goes further than the others on customization. You can paste in your own loot list, optionally tagging each entry with a common, uncommon, or rare rarity, and save up to five lists in your browser for reuse. That makes it handy for prepping themed hauls in advance rather than only rolling on the fly.
5e.tools
A Full Treasure Engine for D&D 5e
D&D 5e5e.tools offers the broadest option here, implementing the random-treasure rules from both the 2014 and 2024 Dungeon Master's Guides plus several supplements. It is organized into separate modes. "Random Treasure by CR" rolls either individual treasure or a full hoard for a chosen challenge-rating band, producing itemized coins, gems and art objects with short descriptions, and magic items, with a total gold value at the top and a reroll link on items. The 2024 mode adds that edition's adventure-reward and magic-item-rarity tables.
The other modes target more specific needs. "Loot Tables" rolls directly on a named magic-item table, covering both the 2014 Magic Item Tables A through I and the 2024 themed tables (Arcana, Armaments, Implements, Relics) across each rarity. "Party Loot" generates a tier-appropriate set of items for a whole party using the Xanathar's Guide to Everything rules, "Dragon Hoard" follows the Fizban's Treasury of Dragons table by dragon age, and a "Gems/Art Objects" mode fills a target gold amount with valuables only.
Every rolled gem, art object, and magic item links straight to its full entry in the 5e.tools database, and outputs can be exported as JSON. The trade-off for all this depth is that it is firmly D&D 5e, both in its tables and its assumption that you want output that maps onto official content, so it offers little to a group playing another system.
Choosing a Loot & Reward Generator
For Dungeons & Dragons 5e, 5e.tools is the most complete choice and the one to reach for when you want a balanced hoard, a party-wide haul, or items you can look up by the book. If you specifically need what a single pickpocketed NPC is carrying, The Thieves Guild's tool pairs its rolls with the actual sleight-of-hand and detection rules. Players of Four Against Darkness are served directly by the PSJMaps epic reward generator and its companion tools. If you run a different system or homebrew economy, Roll for Fantasy is the most flexible, letting you target a gold value and feed in your own item lists. And when you just want a strange trinket with no bookkeeping, Kassoon's Magical Junk Generator does that and nothing else.